Deus Ex Invisible War Game
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Review: Deus Ex Invisible War (also known as Deus Ex 2) - a computer game role-playing game in first person developed by Ion Storm and published by Eidos Interactive. The game was released on December 2 2003 Microsoft Windows and Xbox Original. Direct continuation vysokootsenennoy game Deus Ex. As of April 23 2009 sold more than 1.2 million copies of the game. Action Invisible War takes place in 2072 20 years after the events of Deus Ex. In Chicago there is a terrorist attack which destroys the city and the player as the protagonist offer evacuated from student unreal Tarsus Academy Alex Dee which involve in their various business organizations pursuing their own interests.
The game made a special emphasis on the simultaneous non-linear storyline and gameplay. The player can receive implants entitled "biomody" which are nano-evolution improvement from the first game. Biomody give the player new abilities such as invisibility neural interface with computers gain muscle bots management and many others. The player has five free "nests" for biomodov (the sixth it's the first to be employed improved giving the player the ability to see better in the dark in fact a kind of flashlight) each of which gives different abilities to choose from. But each slot can contain only one of the three abilities forcing the player to decide which is more necessary skills for his style of play. Biomody can be improved twice after installation making these capabilities more effective. Some biomody use of bio-energy player then it should be recharged using energobatarei or repair robots. The player no longer raises the level of experience but instead the developers have lifted restrictions on shooting accuracy or use items. Biomody replace some of the technical skills including computer hacking. Unlike Deus Ex each of the objects in the Invisible War takes only one inventory slot.
The game made a special emphasis on the simultaneous non-linear storyline and gameplay. The player can receive implants entitled "biomody" which are nano-evolution improvement from the first game. Biomody give the player new abilities such as invisibility neural interface with computers gain muscle bots management and many others. The player has five free "nests" for biomodov (the sixth it's the first to be employed improved giving the player the ability to see better in the dark in fact a kind of flashlight) each of which gives different abilities to choose from. But each slot can contain only one of the three abilities forcing the player to decide which is more necessary skills for his style of play. Biomody can be improved twice after installation making these capabilities more effective. Some biomody use of bio-energy player then it should be recharged using energobatarei or repair robots. The player no longer raises the level of experience but instead the developers have lifted restrictions on shooting accuracy or use items. Biomody replace some of the technical skills including computer hacking. Unlike Deus Ex each of the objects in the Invisible War takes only one inventory slot.
Deus Ex Invisible War Game
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